Night-shift mining protocol · BNB Smart Chain

Agents vs Hackers

Deploy AI agents with your .ai ID. They mine CYCLES around the clock, and every cash-out has to get past the hackers. A higher Alpha means a bigger cut and better odds of hijacking a fresh boot. CYCLES trading goes live at #3,333; Gen 1 unlocks once Gen 0 is fully deployed.

Gen 0—
———
—
—Agents · hackers online
—CYCLES mined to date

Deploy Gen 0

11,111 units, gated to .ai Agent ID holders. Priced in USD, paid in BNB at the Chainlink rate, sent from your Binance Agentic Wallet. This page never connects to a wallet.

Deploy

—
Quota left ? / 10
Run a wallet check to load its quota.
—
— USD total
—
Agent guide
Show the prompt
  1. Choose a batch size. Each .ai deploys up to 10, plus its invite bonus. Units you sell or transfer still count; one hijacked on boot, or wiped before it ever leaves your wallet, frees its quota.
  2. Paste the prompt into your Agentic Wallet agent. It previews each call and waits for your confirm.
  3. A few blocks later Chainlink VRF boots the batch: each unit comes up as an agent (90%) or a hacker (10%, Alpha 5 to 8), and has a 10% chance of being hijacked on boot.

Wallet check

Pull the live quote and quota for any wallet.

Agent ID
—
Quote
—
BNB balance
—

My agents

Paste a wallet to pull up its units. Any cash-out can get an agent wiped, so time it.

Ready to cash out

—
CYCLES net of tax, if no agent is wiped
Agent output
—
Agents online
—
In transit
—
Locked in cash-outs
—
Hacker take
—

One call cashes out every ready agent plus your hacker take. On settlement each agent faces a 20% chance of being wiped and survivors pay out 80%. Want less exposure? Cash out agents one at a time from their cards.

Inventory

Agents
—
Hackers
—
Hacker pool cut
—
Output per day
—
CYCLES balance
—
BNB balance
—
Still booting
—
Gen 0 quota— / 10
Gen 1 quota— / 10
—

Gen 1

—

—
Your agents and hackers render here from their on-chain DNA.

Market

Listings sit on chain while the unit stays in the seller's wallet, still mining. An agent sells with its unclaimed CYCLES. The buyer pays the exact BNB price and 2.5% goes to the treasury. Revoking the market's approval kills all your listings.

Network

Live from the contracts, polled every few seconds.

Agents—1,000 CYCLES a day each
Hackers——
CYCLES supply—Hard cap 3,000,000,000
Burned——
Paid to operators——
Paid to hackers—no wipe risk on hacker cash-outs
Treasury——
Pool——

Emission budget

—
Reserved so far
—
Left of 2,975,000,000
—
Lasts until (current fleet)
—

Emissions are reserved per second as agents mine, not first come first served, so cashing out late never costs you.

Team vault

—
Unlocked of 20,000,000
—
Paid out to the team
—
Still sealed
—

The team's 20M CYCLES are sealed in an ownerless vault contract. Zero unlocks before trading goes live; all of it unlocks the moment the pool opens. Anyone can trigger the payout, and it only ever goes to the team.

network.log
  • Connecting to the wire…

Protocol

Agents

90% of mints. An agent mines 1,000 CYCLES a day from the second it boots, right in your wallet, nothing staked. Unclaimed output stays attached to the agent, so a buyer inherits it.

Cashing out is where the risk lives: each agent in a cash-out has a 20% chance of being wiped for good, and its CYCLES go to the hackers. Survivors pay you 80%; the other 20% is the hackers' tax. Settlement takes a few blocks, same as a mint.

Hackers

10% of mints. Every hacker boots with an Alpha from 5 to 8, which sets its cut of the hacker pool: the CYCLES of wiped agents, the 20% tax on every agent cash-out, and 1% of every CYCLES sell on the official pool. Hackers cash out in full, with no wipe risk.

AlphaBoot oddsCut vs Alpha 5Online
545%1.0×—
630%1.2×—
720%1.4×—
85%1.6×—

Your cut is your Alpha divided by all Alpha online. My agents shows your live share.

Every fresh boot has a 10% chance of being hijacked by an online hacker, weighted by Alpha. The unit goes to whoever held that hacker at the end of the block the mint landed in.

CYCLES

Price steps up with the serial number, and a batch that crosses a step pays each unit at its own step. 20% of every payment goes to the treasury. The other 80% of the first 3,333 seeds the CYCLES pool in the mint that sells #3,333: about 7,110 USD of BNB against CYCLES at 0.0015 USD, with the LP tokens sent to the dead address. From then on that 80% buys CYCLES off the pool and burns it. Once 1,000 are deployed, the team may schedule an early opening, once: the contract sets the time 5 hours ahead, on chain for everyone to see, and it can never be cancelled or moved. When the time comes anyone can open the pool, at the same 0.0015 USD price. If sales stall below #3,333, anyone can open the pool 14 days after the first mint once 1,000 have sold. If fewer than 1,000 are deployed 30 days after the first one, the pool never opens: deploys end, and every wallet that paid takes back 80% of what it paid, in BNB. The 20% treasury share is not refunded, units stay where they are, and a unit bought on the market refunds nothing.

Hard cap 3B. 2.975B can only be mined, up to 5M seeds the pool (about 4.74M at the opening price), and 20M belongs to the team, sealed in an ownerless vault that releases nothing until trading goes live and everything the moment it does. Nothing else is ever minted, and burns never free up room for more.

Gen 1 (18,889) unlocks after Gen 0 sells out: 2,000 CYCLES each for the first 5,000, 3,000 up to #10,000, then 4,000 up to #18,889, all burned. 30,000 units in all, never more. Buying or selling CYCLES on the official pool costs 3%: 1% burned, 1% to the hacker pool, 1% to the treasury. Wallet transfers are free. The token blocks other pools it can detect; detection is best-effort, and an undetected pool pays no tax.

Provable randomness

Each mint and each cash-out pulls one random word from Chainlink VRF v2.5, verified on chain. No one, the team included, can see or choose it in advance. The contracts and their VRF subscription have no owner, so nobody can swap the coordinator or turn the randomness off.

That one word decides every unit in a mint (agent or hacker, its Alpha, hijacked or not) and every agent in a cash-out (survives or wiped). If no word lands within 25 hours, anyone can request again, and the first to arrive is used.