Deploy Gen 0
11,111 units, gated to .ai Agent ID holders. Priced in USD, paid in BNB at the Chainlink rate, sent from your Binance Agentic Wallet. This page never connects to a wallet.
Deploy
—Show the prompt
- Choose a batch size. Each .ai deploys up to 10, plus its invite bonus. Units you sell or transfer still count; one hijacked on boot, or wiped before it ever leaves your wallet, frees its quota.
- Paste the prompt into your Agentic Wallet agent. It previews each call and waits for your confirm.
- A few blocks later Chainlink VRF boots the batch: each unit comes up as an agent (90%) or a hacker (10%, Alpha 5 to 8), and has a 10% chance of being hijacked on boot.
Wallet check
Pull the live quote and quota for any wallet.
- Agent ID
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- Quote
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- BNB balance
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- Whitehat
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- Hijack odds
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—Whitehat
—A free guard for your agents. While your wallet runs a Whitehat, every agent you deploy has a 5% chance of being hijacked on boot instead of 10%. Hackers you deploy keep 10%.
- Free, gas only. One per .ai and one per wallet. It is not Gen 0: it uses none of your 10 deploys and earns nothing.
- On duty the moment you mint it. Bought or sent to you, it goes on duty 24 hours after it arrives.
- The guard is locked in when a deploy is sent: selling the Whitehat later does not undo it.
My agents
Paste a wallet to pull up its units. Any cash-out can get an agent wiped, so time it.
Refund
Refunds openReady to cash out
- Agent output
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- Agents online
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- In transit
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- Locked in cash-outs
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- Hacker take
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One call cashes out every ready agent plus your hacker take. On settlement each agent faces a 20% chance of being wiped and survivors pay out 80%. Want less exposure? Cash out agents one at a time from their cards.
Inventory
- Agents
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- Hackers
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- Hacker pool cut
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- Output per day
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- CYCLES balance
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- BNB balance
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- Still booting
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- Whitehat
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Gen 1
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Market
Listings sit on chain while the unit stays in the seller's wallet, still mining. An agent sells with its unclaimed CYCLES. The buyer pays the exact BNB price and 2.5% goes to the treasury. Revoking the market's approval kills all your listings.
Network
Live from the contracts, polled every few seconds.
Emission budget
—- Reserved so far
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- Left of 2,975,000,000
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- Lasts until (current fleet)
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Emissions are reserved per second as agents mine, not first come first served, so cashing out late never costs you.
Team vault
—- Unlocked of 20,000,000
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- Paid out to the team
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- Still sealed
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The team's 20M CYCLES are sealed in an ownerless vault contract. Zero unlocks before trading goes live; all of it unlocks the moment the pool opens. Anyone can trigger the payout, and it only ever goes to the team.
- Connecting to the wire…
Protocol
Agents
90% of mints. An agent mines 1,000 CYCLES a day from the second it boots, right in your wallet, nothing staked. Unclaimed output stays attached to the agent, so a buyer inherits it.
Cashing out is where the risk lives: each agent in a cash-out has a 20% chance of being wiped for good, and its CYCLES go to the hackers. Survivors pay you 80%; the other 20% is the hackers' tax. Settlement takes a few blocks, same as a mint.
Hackers
10% of mints. Every hacker boots with an Alpha from 5 to 8, which sets its cut of the hacker pool: the CYCLES of wiped agents, the 20% tax on every agent cash-out, and 1% of every CYCLES sell on the official pool. Hackers cash out in full, with no wipe risk.
| Alpha | Boot odds | Cut vs Alpha 5 | Online |
|---|---|---|---|
| 5 | 45% | 1.0× | — |
| 6 | 30% | 1.2× | — |
| 7 | 20% | 1.4× | — |
| 8 | 5% | 1.6× | — |
Your cut is your Alpha divided by all Alpha online. My agents shows your live share.
Every fresh boot has a 10% chance of being hijacked by an online hacker, weighted by Alpha. The unit goes to whoever held that hacker at the end of the block the mint landed in.
Whitehats
1,111 Whitehats, free to mint (gas only), one per .ai Agent ID and one per wallet, never more. They are not part of Gen 0 or Gen 1: they do not move the deploy counter, use none of the 10 deploys per .ai, mine nothing, and cannot be hijacked or wiped.
While your wallet runs a Whitehat, every agent born from a deploy you send has a 5% chance of being hijacked instead of 10%; hackers born in it keep 10%. The guard is read once, when the deploy is sent, and travels with that batch: selling the Whitehat afterwards does not undo it, and buying one afterwards does not add it.
A Whitehat is on duty for the wallet that mints it from that block on. One that arrives any other way, bought, sent, or even your own coming back, goes on duty 24 hours after it arrives. One is enough: more do not stack. While Whitehats last, the deploy prompt mints yours first.
CYCLES
Price steps up with the serial number, and a batch that crosses a step pays each unit at its own step. 20% of every payment goes to the treasury. The other 80% of the first 3,333 seeds the CYCLES pool in the mint that sells #3,333: about 7,110 USD of BNB against CYCLES at 0.0015 USD, with the LP tokens sent to the dead address. From then on that 80% buys CYCLES off the pool and burns it. Once 1,000 are deployed, the team may schedule an early opening, once: the contract sets the time 5 hours ahead, on chain for everyone to see, and it can never be cancelled or moved. When the time comes anyone can open the pool, at the same 0.0015 USD price. If sales stall below #3,333, anyone can open the pool 14 days after the first mint once 1,000 have sold. If fewer than 1,000 are deployed 30 days after the first one, the pool never opens: deploys end, and every wallet that paid takes back 80% of what it paid, in BNB. The 20% treasury share is not refunded, units stay where they are, and a unit bought on the market refunds nothing.
Hard cap 3B. 2.975B can only be mined, up to 5M seeds the pool (about 4.74M at the opening price), and 20M belongs to the team, sealed in an ownerless vault that releases nothing until trading goes live and everything the moment it does. Nothing else is ever minted, and burns never free up room for more.
Gen 1 (18,889) unlocks after Gen 0 sells out: 2,000 CYCLES each for the first 5,000, 3,000 up to #10,000, then 4,000 up to #18,889, all burned. 30,000 units in all, never more. Buying or selling CYCLES on the official pool costs 3%: 1% burned, 1% to the hacker pool, 1% to the treasury. Wallet transfers are free. The token blocks other pools it can detect; detection is best-effort, and an undetected pool pays no tax.
Provable randomness
Each mint and each cash-out pulls one random word from Chainlink VRF v2.5, verified on chain. No one, the team included, can see or choose it in advance. The contracts and their VRF subscription have no owner, so nobody can swap the coordinator or turn the randomness off.
That one word decides every unit in a mint (agent or hacker, its Alpha, hijacked or not) and every agent in a cash-out (survives or wiped). If no word lands within 25 hours, anyone can request again, and the first to arrive is used.
Refund guarantee
If the pool has not opened 30 days after the first deploy and fewer than 1,000 are deployed, deploys end for good and the pool can never open. Every wallet that paid then takes back what its deploys put toward the pool: 80% of what it paid, in the same BNB it paid. The 20% already sent to the treasury is not refunded.
The refund goes to the wallet that paid, wherever its units are now: hijacked, sold or still at home. Units are not burned, and a unit bought on the market refunds nothing. Check your wallet above or load it in My agents, then paste the refund prompt into your Agentic Wallet agent. With 1,000 or more deployed the pool always opens instead, so a sale either opens its pool or refunds: no admin can block either.
Invites
Check your wallet above to get your invite link, or copy a ready prompt for a friend's Agentic Wallet AI. When a .ai that has never deployed here makes its first paid deploy through your link, your .ai gets +1 Gen 0 quota, up to +50 in all.
Your own .ai has to have deployed at least once, and a .ai in your own wallet never counts. Each new .ai counts once, even if that first unit is hijacked on boot. The bonus belongs to your .ai and moves with it to a new wallet. An invite that does not count never blocks the deploy.